// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
///
/// Structure containing information about who would like notifications about closed connections, and for which socket.
///
public class AddNotifyPeerConnectionClosedOptions
{
///
/// The Product User ID of the local user who would like notifications
///
public ProductUserId LocalUserId { get; set; }
///
/// The optional socket ID to listen for to be closed. If NULL, this handler will be called for all closed connections
///
public SocketId SocketId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct AddNotifyPeerConnectionClosedOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_SocketId;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public SocketId SocketId
{
set
{
Helper.TryMarshalSet(ref m_SocketId, value);
}
}
public void Set(AddNotifyPeerConnectionClosedOptions other)
{
if (other != null)
{
m_ApiVersion = P2PInterface.AddnotifypeerconnectionclosedApiLatest;
LocalUserId = other.LocalUserId;
SocketId = other.SocketId;
}
}
public void Set(object other)
{
Set(other as AddNotifyPeerConnectionClosedOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_SocketId);
}
}
}