// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
///
/// Structure containing information about who would like to receive a packet.
///
public class GetNextReceivedPacketSizeOptions
{
///
/// The Product User ID of the local user who is receiving the packet
///
public ProductUserId LocalUserId { get; set; }
///
/// An optional channel to request the data for. If NULL, we're retrieving the size of the next packet on any channel.
///
public byte? RequestedChannel { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct GetNextReceivedPacketSizeOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RequestedChannel;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public byte? RequestedChannel
{
set
{
Helper.TryMarshalSet(ref m_RequestedChannel, value);
}
}
public void Set(GetNextReceivedPacketSizeOptions other)
{
if (other != null)
{
m_ApiVersion = P2PInterface.GetnextreceivedpacketsizeApiLatest;
LocalUserId = other.LocalUserId;
RequestedChannel = other.RequestedChannel;
}
}
public void Set(object other)
{
Set(other as GetNextReceivedPacketSizeOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_RequestedChannel);
}
}
}