// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about who would like to receive a packet. /// public class GetNextReceivedPacketSizeOptions { /// /// The Product User ID of the local user who is receiving the packet /// public ProductUserId LocalUserId { get; set; } /// /// An optional channel to request the data for. If NULL, we're retrieving the size of the next packet on any channel. /// public byte? RequestedChannel { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct GetNextReceivedPacketSizeOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_RequestedChannel; public ProductUserId LocalUserId { set { Helper.TryMarshalSet(ref m_LocalUserId, value); } } public byte? RequestedChannel { set { Helper.TryMarshalSet(ref m_RequestedChannel, value); } } public void Set(GetNextReceivedPacketSizeOptions other) { if (other != null) { m_ApiVersion = P2PInterface.GetnextreceivedpacketsizeApiLatest; LocalUserId = other.LocalUserId; RequestedChannel = other.RequestedChannel; } } public void Set(object other) { Set(other as GetNextReceivedPacketSizeOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_LocalUserId); Helper.TryMarshalDispose(ref m_RequestedChannel); } } }