// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about an incoming connection request. /// public class OnIncomingConnectionRequestInfo : ICallbackInfo, ISettable { /// /// Client-specified data passed into /// public object ClientData { get; private set; } /// /// The Product User ID of the local user who is being requested to open a P2P session with RemoteUserId /// public ProductUserId LocalUserId { get; private set; } /// /// The Product User ID of the remote user who requested a peer connection with the local user /// public ProductUserId RemoteUserId { get; private set; } /// /// The ID of the socket the Remote User wishes to communicate on /// public SocketId SocketId { get; private set; } public Result? GetResultCode() { return null; } internal void Set(OnIncomingConnectionRequestInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; RemoteUserId = other.Value.RemoteUserId; SocketId = other.Value.SocketId; } } public void Set(object other) { Set(other as OnIncomingConnectionRequestInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnIncomingConnectionRequestInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_RemoteUserId; private System.IntPtr m_SocketId; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public ProductUserId RemoteUserId { get { ProductUserId value; Helper.TryMarshalGet(m_RemoteUserId, out value); return value; } } public SocketId SocketId { get { SocketId value; Helper.TryMarshalGet(m_SocketId, out value); return value; } } } }