// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
///
/// Structure containing information about an incoming connection request.
///
public class OnIncomingConnectionRequestInfo : ICallbackInfo, ISettable
{
///
/// Client-specified data passed into
///
public object ClientData { get; private set; }
///
/// The Product User ID of the local user who is being requested to open a P2P session with RemoteUserId
///
public ProductUserId LocalUserId { get; private set; }
///
/// The Product User ID of the remote user who requested a peer connection with the local user
///
public ProductUserId RemoteUserId { get; private set; }
///
/// The ID of the socket the Remote User wishes to communicate on
///
public SocketId SocketId { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnIncomingConnectionRequestInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
RemoteUserId = other.Value.RemoteUserId;
SocketId = other.Value.SocketId;
}
}
public void Set(object other)
{
Set(other as OnIncomingConnectionRequestInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnIncomingConnectionRequestInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RemoteUserId;
private System.IntPtr m_SocketId;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public ProductUserId RemoteUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_RemoteUserId, out value);
return value;
}
}
public SocketId SocketId
{
get
{
SocketId value;
Helper.TryMarshalGet(m_SocketId, out value);
return value;
}
}
}
}