// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatCommon { /// /// The result of a damage event, if any /// public enum AntiCheatCommonPlayerTakeDamageResult : int { /// /// No direct state change consequence for the victim /// None = 0, /// /// Player character is temporarily incapacitated and requires assistance to recover /// Downed = 1, /// /// Player character is permanently incapacitated and cannot recover (e.g. dead) /// Eliminated = 2 } }