// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Ecom { /// /// Input parameters for the function. /// public class GetItemReleaseCountOptions { /// /// The Epic Online Services Account ID of the local user whose item release is being accessed /// public EpicAccountId LocalUserId { get; set; } /// /// The ID of the item to get the releases for. /// public string ItemId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct GetItemReleaseCountOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_ItemId; public EpicAccountId LocalUserId { set { Helper.TryMarshalSet(ref m_LocalUserId, value); } } public string ItemId { set { Helper.TryMarshalSet(ref m_ItemId, value); } } public void Set(GetItemReleaseCountOptions other) { if (other != null) { m_ApiVersion = EcomInterface.GetitemreleasecountApiLatest; LocalUserId = other.LocalUserId; ItemId = other.ItemId; } } public void Set(object other) { Set(other as GetItemReleaseCountOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_LocalUserId); Helper.TryMarshalDispose(ref m_ItemId); } } }