// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public class CopyLobbyDetailsHandleByInviteIdOptions { /// /// The ID of an invitation to join the lobby /// public string InviteId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct CopyLobbyDetailsHandleByInviteIdOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_InviteId; public string InviteId { set { Helper.TryMarshalSet(ref m_InviteId, value); } } public void Set(CopyLobbyDetailsHandleByInviteIdOptions other) { if (other != null) { m_ApiVersion = LobbyInterface.CopylobbydetailshandlebyinviteidApiLatest; InviteId = other.InviteId; } } public void Set(object other) { Set(other as CopyLobbyDetailsHandleByInviteIdOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_InviteId); } } }