// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
///
/// Input parameters for the function.
///
public class DestroyLobbyOptions
{
///
/// The Product User ID of the local user requesting destruction of the lobby; this user must currently own the lobby
///
public ProductUserId LocalUserId { get; set; }
///
/// The ID of the lobby to destroy
///
public string LobbyId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct DestroyLobbyOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_LobbyId;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public string LobbyId
{
set
{
Helper.TryMarshalSet(ref m_LobbyId, value);
}
}
public void Set(DestroyLobbyOptions other)
{
if (other != null)
{
m_ApiVersion = LobbyInterface.DestroylobbyApiLatest;
LocalUserId = other.LocalUserId;
LobbyId = other.LobbyId;
}
}
public void Set(object other)
{
Set(other as DestroyLobbyOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_LobbyId);
}
}
}