// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public class LobbyDetailsCopyMemberAttributeByKeyOptions { /// /// The Product User ID of the lobby member /// public ProductUserId TargetUserId { get; set; } /// /// Name of the attribute to copy /// public string AttrKey { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyDetailsCopyMemberAttributeByKeyOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_TargetUserId; private System.IntPtr m_AttrKey; public ProductUserId TargetUserId { set { Helper.TryMarshalSet(ref m_TargetUserId, value); } } public string AttrKey { set { Helper.TryMarshalSet(ref m_AttrKey, value); } } public void Set(LobbyDetailsCopyMemberAttributeByKeyOptions other) { if (other != null) { m_ApiVersion = LobbyDetails.LobbydetailsCopymemberattributebykeyApiLatest; TargetUserId = other.TargetUserId; AttrKey = other.AttrKey; } } public void Set(object other) { Set(other as LobbyDetailsCopyMemberAttributeByKeyOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_TargetUserId); Helper.TryMarshalDispose(ref m_AttrKey); } } }