// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public class LobbyModificationSetBucketIdOptions { /// /// The new bucket id associated with the lobby /// public string BucketId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyModificationSetBucketIdOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_BucketId; public string BucketId { set { Helper.TryMarshalSet(ref m_BucketId, value); } } public void Set(LobbyModificationSetBucketIdOptions other) { if (other != null) { m_ApiVersion = LobbyModification.LobbymodificationSetbucketidApiLatest; BucketId = other.BucketId; } } public void Set(object other) { Set(other as LobbyModificationSetBucketIdOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_BucketId); } } }