// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
///
/// Input parameters for the function.
///
public class LobbyModificationSetMaxMembersOptions
{
///
/// New maximum number of lobby members
///
public uint MaxMembers { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyModificationSetMaxMembersOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private uint m_MaxMembers;
public uint MaxMembers
{
set
{
m_MaxMembers = value;
}
}
public void Set(LobbyModificationSetMaxMembersOptions other)
{
if (other != null)
{
m_ApiVersion = LobbyModification.LobbymodificationSetmaxmembersApiLatest;
MaxMembers = other.MaxMembers;
}
}
public void Set(object other)
{
Set(other as LobbyModificationSetMaxMembersOptions);
}
public void Dispose()
{
}
}
}