// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public class LobbyModificationSetMaxMembersOptions { /// /// New maximum number of lobby members /// public uint MaxMembers { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyModificationSetMaxMembersOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private uint m_MaxMembers; public uint MaxMembers { set { m_MaxMembers = value; } } public void Set(LobbyModificationSetMaxMembersOptions other) { if (other != null) { m_ApiVersion = LobbyModification.LobbymodificationSetmaxmembersApiLatest; MaxMembers = other.MaxMembers; } } public void Set(object other) { Set(other as LobbyModificationSetMaxMembersOptions); } public void Dispose() { } } }