// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public class LobbyModificationSetPermissionLevelOptions { /// /// Permission level of the lobby /// public LobbyPermissionLevel PermissionLevel { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyModificationSetPermissionLevelOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private LobbyPermissionLevel m_PermissionLevel; public LobbyPermissionLevel PermissionLevel { set { m_PermissionLevel = value; } } public void Set(LobbyModificationSetPermissionLevelOptions other) { if (other != null) { m_ApiVersion = LobbyModification.LobbymodificationSetpermissionlevelApiLatest; PermissionLevel = other.PermissionLevel; } } public void Set(object other) { Set(other as LobbyModificationSetPermissionLevelOptions); } public void Dispose() { } } }