// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public class LobbySearchSetLobbyIdOptions { /// /// The ID of the lobby to find /// public string LobbyId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbySearchSetLobbyIdOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LobbyId; public string LobbyId { set { Helper.TryMarshalSet(ref m_LobbyId, value); } } public void Set(LobbySearchSetLobbyIdOptions other) { if (other != null) { m_ApiVersion = LobbySearch.LobbysearchSetlobbyidApiLatest; LobbyId = other.LobbyId; } } public void Set(object other) { Set(other as LobbySearchSetLobbyIdOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_LobbyId); } } }