// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public class UpdateLobbyOptions { /// /// Builder handle /// public LobbyModification LobbyModificationHandle { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UpdateLobbyOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LobbyModificationHandle; public LobbyModification LobbyModificationHandle { set { Helper.TryMarshalSet(ref m_LobbyModificationHandle, value); } } public void Set(UpdateLobbyOptions other) { if (other != null) { m_ApiVersion = LobbyInterface.UpdatelobbyApiLatest; LobbyModificationHandle = other.LobbyModificationHandle; } } public void Set(object other) { Set(other as UpdateLobbyOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_LobbyModificationHandle); } } }