// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.PlayerDataStorage
{
///
/// Return results for callbacks to return
///
public enum ReadResult : int
{
///
/// Signifies the data was read successfully, and we should continue to the next chunk if possible
///
ContinueReading = 1,
///
/// Signifies there was a failure reading the data, and the request should end
///
FailRequest = 2,
///
/// Signifies the request should be cancelled, but not due to an error
///
CancelRequest = 3
}
}