// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.PlayerDataStorage { /// /// Return results for callbacks to return /// public enum ReadResult : int { /// /// Signifies the data was read successfully, and we should continue to the next chunk if possible /// ContinueReading = 1, /// /// Signifies there was a failure reading the data, and the request should end /// FailRequest = 2, /// /// Signifies the request should be cancelled, but not due to an error /// CancelRequest = 3 } }