// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.PlayerDataStorage { /// /// Data containing data for a chunk of a file being written /// public class WriteFileDataCallbackInfo : ICallbackInfo, ISettable { /// /// Client-specified data passed into the file write request /// public object ClientData { get; private set; } /// /// The Product User ID of the local user who initiated this request /// public ProductUserId LocalUserId { get; private set; } /// /// The file name that is being written to /// public string Filename { get; private set; } /// /// The maximum amount of data in bytes that can be written safely to DataBuffer /// public uint DataBufferLengthBytes { get; private set; } public Result? GetResultCode() { return null; } internal void Set(WriteFileDataCallbackInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; Filename = other.Value.Filename; DataBufferLengthBytes = other.Value.DataBufferLengthBytes; } } public void Set(object other) { Set(other as WriteFileDataCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct WriteFileDataCallbackInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_Filename; private uint m_DataBufferLengthBytes; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public string Filename { get { string value; Helper.TryMarshalGet(m_Filename, out value); return value; } } public uint DataBufferLengthBytes { get { return m_DataBufferLengthBytes; } } } }