// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.PlayerDataStorage
{
///
/// Data containing data for a chunk of a file being written
///
public class WriteFileDataCallbackInfo : ICallbackInfo, ISettable
{
///
/// Client-specified data passed into the file write request
///
public object ClientData { get; private set; }
///
/// The Product User ID of the local user who initiated this request
///
public ProductUserId LocalUserId { get; private set; }
///
/// The file name that is being written to
///
public string Filename { get; private set; }
///
/// The maximum amount of data in bytes that can be written safely to DataBuffer
///
public uint DataBufferLengthBytes { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(WriteFileDataCallbackInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
Filename = other.Value.Filename;
DataBufferLengthBytes = other.Value.DataBufferLengthBytes;
}
}
public void Set(object other)
{
Set(other as WriteFileDataCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct WriteFileDataCallbackInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_Filename;
private uint m_DataBufferLengthBytes;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public string Filename
{
get
{
string value;
Helper.TryMarshalGet(m_Filename, out value);
return value;
}
}
public uint DataBufferLengthBytes
{
get
{
return m_DataBufferLengthBytes;
}
}
}
}