// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Presence { /// /// Data for the API. /// public class PresenceModificationSetRawRichTextOptions { /// /// The status of the user /// public string RichText { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct PresenceModificationSetRawRichTextOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_RichText; public string RichText { set { Helper.TryMarshalSet(ref m_RichText, value); } } public void Set(PresenceModificationSetRawRichTextOptions other) { if (other != null) { m_ApiVersion = PresenceModification.PresencemodificationSetrawrichtextApiLatest; RichText = other.RichText; } } public void Set(object other) { Set(other as PresenceModificationSetRawRichTextOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_RichText); } } }