// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Presence { /// /// Data for the function. /// public class PresenceModificationSetStatusOptions { /// /// The status of the user /// public Status Status { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct PresenceModificationSetStatusOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private Status m_Status; public Status Status { set { m_Status = value; } } public void Set(PresenceModificationSetStatusOptions other) { if (other != null) { m_ApiVersion = PresenceModification.PresencemodificationSetstatusApiLatest; Status = other.Status; } } public void Set(object other) { Set(other as PresenceModificationSetStatusOptions); } public void Dispose() { } } }