// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTCAudio { /// /// This struct is used to represent an audio buffer received in callbacks from and . /// public class AudioBuffer : ISettable { /// /// Pointer to the data with the interleaved audio frames in signed 16 bits format. /// public short[] Frames { get; set; } /// /// Sample rate for the samples in the Frames buffer. /// public uint SampleRate { get; set; } /// /// Number of channels for the samples in the Frames buffer. /// public uint Channels { get; set; } internal void Set(AudioBufferInternal? other) { if (other != null) { Frames = other.Value.Frames; SampleRate = other.Value.SampleRate; Channels = other.Value.Channels; } } public void Set(object other) { Set(other as AudioBufferInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AudioBufferInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_Frames; private uint m_FramesCount; private uint m_SampleRate; private uint m_Channels; public short[] Frames { get { short[] value; Helper.TryMarshalGet(m_Frames, out value, m_FramesCount); return value; } set { Helper.TryMarshalSet(ref m_Frames, value, out m_FramesCount); } } public uint SampleRate { get { return m_SampleRate; } set { m_SampleRate = value; } } public uint Channels { get { return m_Channels; } set { m_Channels = value; } } public void Set(AudioBuffer other) { if (other != null) { m_ApiVersion = RTCAudioInterface.AudiobufferApiLatest; Frames = other.Frames; SampleRate = other.SampleRate; Channels = other.Channels; } } public void Set(object other) { Set(other as AudioBuffer); } public void Dispose() { Helper.TryMarshalDispose(ref m_Frames); } } }