// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTCAudio { /// /// This struct is passed in with a call to registered event. /// public class AudioInputStateCallbackInfo : ICallbackInfo, ISettable { /// /// Client-specified data passed into . /// public object ClientData { get; private set; } /// /// The Product User ID of the user who initiated this request. /// public ProductUserId LocalUserId { get; private set; } /// /// The room associated with this event. /// public string RoomName { get; private set; } /// /// The status of the audio input. /// public RTCAudioInputStatus Status { get; private set; } public Result? GetResultCode() { return null; } internal void Set(AudioInputStateCallbackInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; RoomName = other.Value.RoomName; Status = other.Value.Status; } } public void Set(object other) { Set(other as AudioInputStateCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AudioInputStateCallbackInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_RoomName; private RTCAudioInputStatus m_Status; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public string RoomName { get { string value; Helper.TryMarshalGet(m_RoomName, out value); return value; } } public RTCAudioInputStatus Status { get { return m_Status; } } } }