// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTCAudio
{
///
/// This struct is used to call .
///
public class SetAudioInputSettingsOptions
{
///
/// The Product User ID of the user trying to request this operation.
///
public ProductUserId LocalUserId { get; set; }
///
/// The device Id to be used for this user. Pass NULL or empty string to use default input device.
///
public string DeviceId { get; set; }
///
/// The volume to be configured for this device (range 0.0 to 100.0).
/// At the moment, the only value that produce any effect is 0.0 (silence). Any other value is ignored and causes no change to the volume.
///
public float Volume { get; set; }
///
/// Enable or disable Platform AEC (Acoustic Echo Cancellation) if available.
///
public bool PlatformAEC { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct SetAudioInputSettingsOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_DeviceId;
private float m_Volume;
private int m_PlatformAEC;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public string DeviceId
{
set
{
Helper.TryMarshalSet(ref m_DeviceId, value);
}
}
public float Volume
{
set
{
m_Volume = value;
}
}
public bool PlatformAEC
{
set
{
Helper.TryMarshalSet(ref m_PlatformAEC, value);
}
}
public void Set(SetAudioInputSettingsOptions other)
{
if (other != null)
{
m_ApiVersion = RTCAudioInterface.SetaudioinputsettingsApiLatest;
LocalUserId = other.LocalUserId;
DeviceId = other.DeviceId;
Volume = other.Volume;
PlatformAEC = other.PlatformAEC;
}
}
public void Set(object other)
{
Set(other as SetAudioInputSettingsOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_DeviceId);
}
}
}