// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTCAudio { /// /// This struct is used to call . /// public class SetAudioOutputSettingsOptions { /// /// The Product User ID of the user who initiated this request. /// public ProductUserId LocalUserId { get; set; } /// /// The device Id to be used for this user. Pass NULL or empty string to use default output device. /// public string DeviceId { get; set; } /// /// The volume to be configured for this device (range 0.0 to 100.0). Volume 50 means that the audio volume is not modified /// and stays in its source value. /// public float Volume { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct SetAudioOutputSettingsOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_DeviceId; private float m_Volume; public ProductUserId LocalUserId { set { Helper.TryMarshalSet(ref m_LocalUserId, value); } } public string DeviceId { set { Helper.TryMarshalSet(ref m_DeviceId, value); } } public float Volume { set { m_Volume = value; } } public void Set(SetAudioOutputSettingsOptions other) { if (other != null) { m_ApiVersion = RTCAudioInterface.SetaudiooutputsettingsApiLatest; LocalUserId = other.LocalUserId; DeviceId = other.DeviceId; Volume = other.Volume; } } public void Set(object other) { Set(other as SetAudioOutputSettingsOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_LocalUserId); Helper.TryMarshalDispose(ref m_DeviceId); } } }