// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.RTCAudio { /// /// This struct is passed in with a call to . /// public class UpdateSendingCallbackInfo : ICallbackInfo, ISettable { /// /// This returns: /// if the channel was successfully blocked. /// otherwise. /// public Result ResultCode { get; private set; } /// /// Client-specified data passed into . /// public object ClientData { get; private set; } /// /// The Product User ID of the user who initiated this request. /// public ProductUserId LocalUserId { get; private set; } /// /// The room this settings should be applied on. /// public string RoomName { get; private set; } /// /// Muted or unmuted audio track status /// public RTCAudioStatus AudioStatus { get; private set; } public Result? GetResultCode() { return ResultCode; } internal void Set(UpdateSendingCallbackInfoInternal? other) { if (other != null) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; RoomName = other.Value.RoomName; AudioStatus = other.Value.AudioStatus; } } public void Set(object other) { Set(other as UpdateSendingCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UpdateSendingCallbackInfoInternal : ICallbackInfoInternal { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_RoomName; private RTCAudioStatus m_AudioStatus; public Result ResultCode { get { return m_ResultCode; } } public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public string RoomName { get { string value; Helper.TryMarshalGet(m_RoomName, out value); return value; } } public RTCAudioStatus AudioStatus { get { return m_AudioStatus; } } } }