// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sanctions { /// /// Input parameters for the API. /// public class QueryActivePlayerSanctionsOptions { /// /// Product User ID of the user whose active sanctions are to be retrieved. /// public ProductUserId TargetUserId { get; set; } /// /// The Product User ID of the local user who initiated this request. Dedicated servers should set this to null. /// public ProductUserId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct QueryActivePlayerSanctionsOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_TargetUserId; private System.IntPtr m_LocalUserId; public ProductUserId TargetUserId { set { Helper.TryMarshalSet(ref m_TargetUserId, value); } } public ProductUserId LocalUserId { set { Helper.TryMarshalSet(ref m_LocalUserId, value); } } public void Set(QueryActivePlayerSanctionsOptions other) { if (other != null) { m_ApiVersion = SanctionsInterface.QueryactiveplayersanctionsApiLatest; TargetUserId = other.TargetUserId; LocalUserId = other.LocalUserId; } } public void Set(object other) { Set(other as QueryActivePlayerSanctionsOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_TargetUserId); Helper.TryMarshalDispose(ref m_LocalUserId); } } }