// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Sessions
{
///
/// Input parameters for the function.
///
public class CreateSessionModificationOptions
{
///
/// Name of the session to create
///
public string SessionName { get; set; }
///
/// Bucket ID associated with the session
///
public string BucketId { get; set; }
///
/// Maximum number of players allowed in the session
///
public uint MaxPlayers { get; set; }
///
/// The Product User ID of the local user associated with the session
///
public ProductUserId LocalUserId { get; set; }
///
/// If true, this session will be associated with presence. Only one session at a time can have this flag true.
/// This affects the ability of the Social Overlay to show game related actions to take in the user's social graph.
///
/// @note The Social Overlay can handle only one of the following three options at a time:
/// using the bPresenceEnabled flags within the Sessions interface
/// using the bPresenceEnabled flags within the Lobby interface
/// using
///
///
///
///
///
public bool PresenceEnabled { get; set; }
///
/// Optional session id - set to a globally unique value to override the backend assignment
/// If not specified the backend service will assign one to the session. Do not mix and match.
/// This value can be of size [, ]
///
public string SessionId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct CreateSessionModificationOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_SessionName;
private System.IntPtr m_BucketId;
private uint m_MaxPlayers;
private System.IntPtr m_LocalUserId;
private int m_PresenceEnabled;
private System.IntPtr m_SessionId;
public string SessionName
{
set
{
Helper.TryMarshalSet(ref m_SessionName, value);
}
}
public string BucketId
{
set
{
Helper.TryMarshalSet(ref m_BucketId, value);
}
}
public uint MaxPlayers
{
set
{
m_MaxPlayers = value;
}
}
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public bool PresenceEnabled
{
set
{
Helper.TryMarshalSet(ref m_PresenceEnabled, value);
}
}
public string SessionId
{
set
{
Helper.TryMarshalSet(ref m_SessionId, value);
}
}
public void Set(CreateSessionModificationOptions other)
{
if (other != null)
{
m_ApiVersion = SessionsInterface.CreatesessionmodificationApiLatest;
SessionName = other.SessionName;
BucketId = other.BucketId;
MaxPlayers = other.MaxPlayers;
LocalUserId = other.LocalUserId;
PresenceEnabled = other.PresenceEnabled;
SessionId = other.SessionId;
}
}
public void Set(object other)
{
Set(other as CreateSessionModificationOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_SessionName);
Helper.TryMarshalDispose(ref m_BucketId);
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_SessionId);
}
}
}