// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { /// /// Input parameters for the function. /// public class IsUserInSessionOptions { /// /// Active session name to search within /// public string SessionName { get; set; } /// /// Product User ID to search for in the session /// public ProductUserId TargetUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct IsUserInSessionOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_SessionName; private System.IntPtr m_TargetUserId; public string SessionName { set { Helper.TryMarshalSet(ref m_SessionName, value); } } public ProductUserId TargetUserId { set { Helper.TryMarshalSet(ref m_TargetUserId, value); } } public void Set(IsUserInSessionOptions other) { if (other != null) { m_ApiVersion = SessionsInterface.IsuserinsessionApiLatest; SessionName = other.SessionName; TargetUserId = other.TargetUserId; } } public void Set(object other) { Set(other as IsUserInSessionOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_SessionName); Helper.TryMarshalDispose(ref m_TargetUserId); } } }