// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { /// /// Output parameters for the function. /// public class JoinSessionAcceptedCallbackInfo : ICallbackInfo, ISettable { /// /// Context that was passed into /// public object ClientData { get; private set; } /// /// The Product User ID for the user who initialized the game /// public ProductUserId LocalUserId { get; private set; } /// /// The UI Event associated with this Join Game event. /// This should be used with to get a handle to be used /// when calling . /// public ulong UiEventId { get; private set; } public Result? GetResultCode() { return null; } internal void Set(JoinSessionAcceptedCallbackInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; UiEventId = other.Value.UiEventId; } } public void Set(object other) { Set(other as JoinSessionAcceptedCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct JoinSessionAcceptedCallbackInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private ulong m_UiEventId; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public ulong UiEventId { get { return m_UiEventId; } } } }