// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { /// /// All possible states of an existing named session /// public enum OnlineSessionState : int { /// /// An online session has not been created yet /// NoSession = 0, /// /// An online session is in the process of being created /// Creating = 1, /// /// Session has been created but the session hasn't started (pre match lobby) /// Pending = 2, /// /// Session has been asked to start (may take time due to communication with backend) /// Starting = 3, /// /// The current session has started. Sessions with join in progress disabled are no longer joinable /// InProgress = 4, /// /// The session is still valid, but the session is no longer being played (post match lobby) /// Ending = 5, /// /// The session is closed and any stats committed /// Ended = 6, /// /// The session is being destroyed /// Destroying = 7 } }