// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { /// /// Output parameters for the function. /// public class UpdateSessionCallbackInfo : ICallbackInfo, ISettable { /// /// The code for the operation. indicates that the operation succeeded; other codes indicate errors. /// public Result ResultCode { get; private set; } /// /// Context that was passed into /// public object ClientData { get; private set; } /// /// Name of the session that was created/modified /// public string SessionName { get; private set; } /// /// ID of the session that was created/modified /// public string SessionId { get; private set; } public Result? GetResultCode() { return ResultCode; } internal void Set(UpdateSessionCallbackInfoInternal? other) { if (other != null) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; SessionName = other.Value.SessionName; SessionId = other.Value.SessionId; } } public void Set(object other) { Set(other as UpdateSessionCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UpdateSessionCallbackInfoInternal : ICallbackInfoInternal { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_SessionName; private System.IntPtr m_SessionId; public Result ResultCode { get { return m_ResultCode; } } public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public string SessionName { get { string value; Helper.TryMarshalGet(m_SessionName, out value); return value; } } public string SessionId { get { string value; Helper.TryMarshalGet(m_SessionId, out value); return value; } } } }