// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Sessions { public class UpdateSessionOptions { /// /// Builder handle /// public SessionModification SessionModificationHandle { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct UpdateSessionOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_SessionModificationHandle; public SessionModification SessionModificationHandle { set { Helper.TryMarshalSet(ref m_SessionModificationHandle, value); } } public void Set(UpdateSessionOptions other) { if (other != null) { m_ApiVersion = SessionsInterface.UpdatesessionApiLatest; SessionModificationHandle = other.SessionModificationHandle; } } public void Set(object other) { Set(other as UpdateSessionOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_SessionModificationHandle); } } }