// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.TitleStorage
{
///
/// Structure containing the result of a read file request
///
public class ReadFileCallbackInfo : ICallbackInfo, ISettable
{
///
/// Result code for the operation. is returned for a successful request, other codes indicate an error
///
public Result ResultCode { get; private set; }
///
/// Client-specified data passed into the file read request
///
public object ClientData { get; private set; }
///
/// Product User ID of the local user who initiated this request (optional, will only be present in case it was provided during operation start)
///
public ProductUserId LocalUserId { get; private set; }
///
/// The filename of the file that has been finished reading
///
public string Filename { get; private set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(ReadFileCallbackInfoInternal? other)
{
if (other != null)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
LocalUserId = other.Value.LocalUserId;
Filename = other.Value.Filename;
}
}
public void Set(object other)
{
Set(other as ReadFileCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct ReadFileCallbackInfoInternal : ICallbackInfoInternal
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_Filename;
public Result ResultCode
{
get
{
return m_ResultCode;
}
}
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId LocalUserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_LocalUserId, out value);
return value;
}
}
public string Filename
{
get
{
string value;
Helper.TryMarshalGet(m_Filename, out value);
return value;
}
}
}
}