// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.TitleStorage { /// /// Structure containing the result of a read file request /// public class ReadFileCallbackInfo : ICallbackInfo, ISettable { /// /// Result code for the operation. is returned for a successful request, other codes indicate an error /// public Result ResultCode { get; private set; } /// /// Client-specified data passed into the file read request /// public object ClientData { get; private set; } /// /// Product User ID of the local user who initiated this request (optional, will only be present in case it was provided during operation start) /// public ProductUserId LocalUserId { get; private set; } /// /// The filename of the file that has been finished reading /// public string Filename { get; private set; } public Result? GetResultCode() { return ResultCode; } internal void Set(ReadFileCallbackInfoInternal? other) { if (other != null) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; Filename = other.Value.Filename; } } public void Set(object other) { Set(other as ReadFileCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct ReadFileCallbackInfoInternal : ICallbackInfoInternal { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_Filename; public Result ResultCode { get { return m_ResultCode; } } public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId LocalUserId { get { ProductUserId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public string Filename { get { string value; Helper.TryMarshalGet(m_Filename, out value); return value; } } } }