Class MatchRequests.JoinMatchRequest
Make players join a match
Namespace: Unity.PSN.PS5.Matches
Syntax
public class JoinMatchRequest : Request
Properties
MatchID
Match ID
Declaration
public string MatchID { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
Players
List of players to make join
Declaration
public List<MatchRequests.JoinPlayer> Players { get; set; }
Property Value
| Type | Description |
|---|---|
| List<MatchRequests.JoinPlayer> |
Remarks
Each playerId in the request must be unique. If a player's PlayerType is PSNPlayer, an AccountId is required (its existence will be checked for). In all other cases, specifying an AccountId results in an error. More than one PlayerId can be linked to a single AccountId. If a TeamId is specified, the player will move to that team. If a TeamId that does not exist is specified, an error will occur. If the match's GroupType is NonTeamMatch, a TeamId cannot be specified. A player can only belong to a single team at once
UserId
User ID
Declaration
public int UserId { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Methods
Run()
Declaration
protected override void Run()