// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.RTC
{
///
/// This struct is used to call .
///
public class LeaveRoomOptions
{
///
/// Product User ID of the user requesting to leave the room
///
public ProductUserId LocalUserId { get; set; }
///
/// The room to leave.
///
public string RoomName { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LeaveRoomOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private System.IntPtr m_RoomName;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public string RoomName
{
set
{
Helper.TryMarshalSet(ref m_RoomName, value);
}
}
public void Set(LeaveRoomOptions other)
{
if (other != null)
{
m_ApiVersion = RTCInterface.LeaveroomApiLatest;
LocalUserId = other.LocalUserId;
RoomName = other.RoomName;
}
}
public void Set(object other)
{
Set(other as LeaveRoomOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_RoomName);
}
}
}