Class Leaderboards.GetRankingRequest
Obtains ranking data
Namespace: Unity.PSN.PS5.Leaderboard
Syntax
public class GetRankingRequest : Request
Properties
BoardId
Leaderboard ID
Declaration
public int BoardId { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Group
Collection of target users, such as friends
Declaration
public Leaderboards.GetRankingRequest.Groups Group { get; set; }
Property Value
| Type | Description |
|---|---|
| Leaderboards.GetRankingRequest.Groups |
Limit
Number of entries
Declaration
public int Limit { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Offset
From what position within the target range for obtaining rankings to do so
Declaration
public int Offset { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Rankings
Leaderboard ranking results
Declaration
public Leaderboards.Rankings Rankings { get; }
Property Value
| Type | Description |
|---|---|
| Leaderboards.Rankings |
ServiceLabel
NP service label
Declaration
public uint ServiceLabel { get; set; }
Property Value
| Type | Description |
|---|---|
| UInt32 |
StartSerialRank
From which rank (where the player who scored first is ranked higher if there is a tie in terms of points) to start targeting for obtaining rankings
Declaration
public int StartSerialRank { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
UserId
User ID
Declaration
public int UserId { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Users
Specified set of users
Declaration
public List<Leaderboards.GetRankingRequest.UserInfo> Users { get; set; }
Property Value
| Type | Description |
|---|---|
| List<Leaderboards.GetRankingRequest.UserInfo> |
Methods
Run()
Declaration
protected override void Run()