// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
///
/// Input parameters for the function.
///
public class UnlockAchievementsOptions
{
///
/// The Product User ID for the user whose achievements we want to unlock.
///
public ProductUserId UserId { get; set; }
///
/// An array of Achievement IDs to unlock.
///
public string[] AchievementIds { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct UnlockAchievementsOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_UserId;
private System.IntPtr m_AchievementIds;
private uint m_AchievementsCount;
public ProductUserId UserId
{
set
{
Helper.TryMarshalSet(ref m_UserId, value);
}
}
public string[] AchievementIds
{
set
{
Helper.TryMarshalSet(ref m_AchievementIds, value, out m_AchievementsCount, true);
}
}
public void Set(UnlockAchievementsOptions other)
{
if (other != null)
{
m_ApiVersion = AchievementsInterface.UnlockachievementsApiLatest;
UserId = other.UserId;
AchievementIds = other.AchievementIds;
}
}
public void Set(object other)
{
Set(other as UnlockAchievementsOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_UserId);
Helper.TryMarshalDispose(ref m_AchievementIds);
}
}
}