// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Presence { /// /// Data containing which users presence has changed /// public class PresenceChangedCallbackInfo : ICallbackInfo, ISettable { /// /// Client-specified data passed into /// public object ClientData { get; private set; } /// /// The Epic Online Services Account ID of the local user who is being informed for PresenceUserId's presence change /// public EpicAccountId LocalUserId { get; private set; } /// /// The Epic Online Services Account ID of the user who had their presence changed /// public EpicAccountId PresenceUserId { get; private set; } public Result? GetResultCode() { return null; } internal void Set(PresenceChangedCallbackInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; LocalUserId = other.Value.LocalUserId; PresenceUserId = other.Value.PresenceUserId; } } public void Set(object other) { Set(other as PresenceChangedCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct PresenceChangedCallbackInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_LocalUserId; private System.IntPtr m_PresenceUserId; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public EpicAccountId LocalUserId { get { EpicAccountId value; Helper.TryMarshalGet(m_LocalUserId, out value); return value; } } public EpicAccountId PresenceUserId { get { EpicAccountId value; Helper.TryMarshalGet(m_PresenceUserId, out value); return value; } } } }