// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.P2P
{
///
/// Structure containing information about who would like to receive a packet, and how much data can be stored safely.
///
public class ReceivePacketOptions
{
///
/// The Product User ID of the user who is receiving the packet
///
public ProductUserId LocalUserId { get; set; }
///
/// The maximum amount of data in bytes that can be safely copied to OutData in the function call
///
public uint MaxDataSizeBytes { get; set; }
///
/// An optional channel to request the data for. If NULL, we're retrieving the next packet on any channel
///
public byte? RequestedChannel { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct ReceivePacketOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_LocalUserId;
private uint m_MaxDataSizeBytes;
private System.IntPtr m_RequestedChannel;
public ProductUserId LocalUserId
{
set
{
Helper.TryMarshalSet(ref m_LocalUserId, value);
}
}
public uint MaxDataSizeBytes
{
set
{
m_MaxDataSizeBytes = value;
}
}
public byte? RequestedChannel
{
set
{
Helper.TryMarshalSet(ref m_RequestedChannel, value);
}
}
public void Set(ReceivePacketOptions other)
{
if (other != null)
{
m_ApiVersion = P2PInterface.ReceivepacketApiLatest;
LocalUserId = other.LocalUserId;
MaxDataSizeBytes = other.MaxDataSizeBytes;
RequestedChannel = other.RequestedChannel;
}
}
public void Set(object other)
{
Set(other as ReceivePacketOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_LocalUserId);
Helper.TryMarshalDispose(ref m_RequestedChannel);
}
}
}