// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Presence
{
///
/// Data for the API.
///
public class PresenceModificationSetRawRichTextOptions
{
///
/// The status of the user
///
public string RichText { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct PresenceModificationSetRawRichTextOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_RichText;
public string RichText
{
set
{
Helper.TryMarshalSet(ref m_RichText, value);
}
}
public void Set(PresenceModificationSetRawRichTextOptions other)
{
if (other != null)
{
m_ApiVersion = PresenceModification.PresencemodificationSetrawrichtextApiLatest;
RichText = other.RichText;
}
}
public void Set(object other)
{
Set(other as PresenceModificationSetRawRichTextOptions);
}
public void Dispose()
{
Helper.TryMarshalDispose(ref m_RichText);
}
}
}