// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
///
/// Output parameters for the Function.
///
public class OnAchievementsUnlockedCallbackInfo : ICallbackInfo, ISettable
{
///
/// Context that was passed into
///
public object ClientData { get; private set; }
///
/// The Product User ID for the user who received the unlocked achievements notification
///
public ProductUserId UserId { get; private set; }
///
/// This member is not used and will always be set to NULL.
///
public string[] AchievementIds { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnAchievementsUnlockedCallbackInfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
UserId = other.Value.UserId;
AchievementIds = other.Value.AchievementIds;
}
}
public void Set(object other)
{
Set(other as OnAchievementsUnlockedCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnAchievementsUnlockedCallbackInfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_UserId;
private uint m_AchievementsCount;
private System.IntPtr m_AchievementIds;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId UserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_UserId, out value);
return value;
}
}
public string[] AchievementIds
{
get
{
string[] value;
Helper.TryMarshalGet(m_AchievementIds, out value, m_AchievementsCount, true);
return value;
}
}
}
}