// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Achievements { /// /// Output parameters for the Function. /// public class OnAchievementsUnlockedCallbackInfo : ICallbackInfo, ISettable { /// /// Context that was passed into /// public object ClientData { get; private set; } /// /// The Product User ID for the user who received the unlocked achievements notification /// public ProductUserId UserId { get; private set; } /// /// This member is not used and will always be set to NULL. /// public string[] AchievementIds { get; private set; } public Result? GetResultCode() { return null; } internal void Set(OnAchievementsUnlockedCallbackInfoInternal? other) { if (other != null) { ClientData = other.Value.ClientData; UserId = other.Value.UserId; AchievementIds = other.Value.AchievementIds; } } public void Set(object other) { Set(other as OnAchievementsUnlockedCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnAchievementsUnlockedCallbackInfoInternal : ICallbackInfoInternal { private System.IntPtr m_ClientData; private System.IntPtr m_UserId; private uint m_AchievementsCount; private System.IntPtr m_AchievementIds; public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId UserId { get { ProductUserId value; Helper.TryMarshalGet(m_UserId, out value); return value; } } public string[] AchievementIds { get { string[] value; Helper.TryMarshalGet(m_AchievementIds, out value, m_AchievementsCount, true); return value; } } } }