// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
///
/// Output parameters for the Function.
///
public class OnAchievementsUnlockedCallbackV2Info : ICallbackInfo, ISettable
{
///
/// Context that was passed into
///
public object ClientData { get; private set; }
///
/// The Product User ID for the user who received the unlocked achievements notification
///
public ProductUserId UserId { get; private set; }
///
/// The Achievement ID for the achievement that was unlocked. Pass this to to get the full achievement information.
///
public string AchievementId { get; private set; }
///
/// POSIX timestamp when the achievement was unlocked.
///
public System.DateTimeOffset? UnlockTime { get; private set; }
public Result? GetResultCode()
{
return null;
}
internal void Set(OnAchievementsUnlockedCallbackV2InfoInternal? other)
{
if (other != null)
{
ClientData = other.Value.ClientData;
UserId = other.Value.UserId;
AchievementId = other.Value.AchievementId;
UnlockTime = other.Value.UnlockTime;
}
}
public void Set(object other)
{
Set(other as OnAchievementsUnlockedCallbackV2InfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnAchievementsUnlockedCallbackV2InfoInternal : ICallbackInfoInternal
{
private System.IntPtr m_ClientData;
private System.IntPtr m_UserId;
private System.IntPtr m_AchievementId;
private long m_UnlockTime;
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId UserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_UserId, out value);
return value;
}
}
public string AchievementId
{
get
{
string value;
Helper.TryMarshalGet(m_AchievementId, out value);
return value;
}
}
public System.DateTimeOffset? UnlockTime
{
get
{
System.DateTimeOffset? value;
Helper.TryMarshalGet(m_UnlockTime, out value);
return value;
}
}
}
}