// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Achievements { /// /// Data containing the result information for unlocking achievements request. /// public class OnUnlockAchievementsCompleteCallbackInfo : ICallbackInfo, ISettable { /// /// The code for the operation. indicates that the operation succeeded; other codes indicate errors. /// public Result ResultCode { get; private set; } /// /// Context that was passed into . /// public object ClientData { get; private set; } /// /// The Product User ID of the user who initiated this request. /// public ProductUserId UserId { get; private set; } /// /// The number of achievements that the operation unlocked. /// public uint AchievementsCount { get; private set; } public Result? GetResultCode() { return ResultCode; } internal void Set(OnUnlockAchievementsCompleteCallbackInfoInternal? other) { if (other != null) { ResultCode = other.Value.ResultCode; ClientData = other.Value.ClientData; UserId = other.Value.UserId; AchievementsCount = other.Value.AchievementsCount; } } public void Set(object other) { Set(other as OnUnlockAchievementsCompleteCallbackInfoInternal?); } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct OnUnlockAchievementsCompleteCallbackInfoInternal : ICallbackInfoInternal { private Result m_ResultCode; private System.IntPtr m_ClientData; private System.IntPtr m_UserId; private uint m_AchievementsCount; public Result ResultCode { get { return m_ResultCode; } } public object ClientData { get { object value; Helper.TryMarshalGet(m_ClientData, out value); return value; } } public System.IntPtr ClientDataAddress { get { return m_ClientData; } } public ProductUserId UserId { get { ProductUserId value; Helper.TryMarshalGet(m_UserId, out value); return value; } } public uint AchievementsCount { get { return m_AchievementsCount; } } } }