// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Achievements
{
///
/// Data containing the result information for unlocking achievements request.
///
public class OnUnlockAchievementsCompleteCallbackInfo : ICallbackInfo, ISettable
{
///
/// The code for the operation. indicates that the operation succeeded; other codes indicate errors.
///
public Result ResultCode { get; private set; }
///
/// Context that was passed into .
///
public object ClientData { get; private set; }
///
/// The Product User ID of the user who initiated this request.
///
public ProductUserId UserId { get; private set; }
///
/// The number of achievements that the operation unlocked.
///
public uint AchievementsCount { get; private set; }
public Result? GetResultCode()
{
return ResultCode;
}
internal void Set(OnUnlockAchievementsCompleteCallbackInfoInternal? other)
{
if (other != null)
{
ResultCode = other.Value.ResultCode;
ClientData = other.Value.ClientData;
UserId = other.Value.UserId;
AchievementsCount = other.Value.AchievementsCount;
}
}
public void Set(object other)
{
Set(other as OnUnlockAchievementsCompleteCallbackInfoInternal?);
}
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct OnUnlockAchievementsCompleteCallbackInfoInternal : ICallbackInfoInternal
{
private Result m_ResultCode;
private System.IntPtr m_ClientData;
private System.IntPtr m_UserId;
private uint m_AchievementsCount;
public Result ResultCode
{
get
{
return m_ResultCode;
}
}
public object ClientData
{
get
{
object value;
Helper.TryMarshalGet(m_ClientData, out value);
return value;
}
}
public System.IntPtr ClientDataAddress
{
get
{
return m_ClientData;
}
}
public ProductUserId UserId
{
get
{
ProductUserId value;
Helper.TryMarshalGet(m_UserId, out value);
return value;
}
}
public uint AchievementsCount
{
get
{
return m_AchievementsCount;
}
}
}
}