// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Achievements { /// /// Input parameters for the function. /// public class QueryPlayerAchievementsOptions { /// /// The Product User ID for the user whose achievements are to be retrieved. /// public ProductUserId TargetUserId { get; set; } /// /// The Product User ID for the user who is querying for player achievements. For a Dedicated Server this should be null. /// public ProductUserId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct QueryPlayerAchievementsOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_TargetUserId; private System.IntPtr m_LocalUserId; public ProductUserId TargetUserId { set { Helper.TryMarshalSet(ref m_TargetUserId, value); } } public ProductUserId LocalUserId { set { Helper.TryMarshalSet(ref m_LocalUserId, value); } } public void Set(QueryPlayerAchievementsOptions other) { if (other != null) { m_ApiVersion = AchievementsInterface.QueryplayerachievementsApiLatest; TargetUserId = other.TargetUserId; LocalUserId = other.LocalUserId; } } public void Set(object other) { Set(other as QueryPlayerAchievementsOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_TargetUserId); Helper.TryMarshalDispose(ref m_LocalUserId); } } }