// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatServer { public class ReceiveMessageFromClientOptions { /// /// Optional value, if non-null then only messages addressed to this specific client will be returned /// public System.IntPtr ClientHandle { get; set; } /// /// The data received /// public byte[] Data { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct ReceiveMessageFromClientOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_ClientHandle; private uint m_DataLengthBytes; private System.IntPtr m_Data; public System.IntPtr ClientHandle { set { m_ClientHandle = value; } } public byte[] Data { set { Helper.TryMarshalSet(ref m_Data, value, out m_DataLengthBytes); } } public void Set(ReceiveMessageFromClientOptions other) { if (other != null) { m_ApiVersion = AntiCheatServerInterface.ReceivemessagefromclientApiLatest; ClientHandle = other.ClientHandle; Data = other.Data; } } public void Set(object other) { Set(other as ReceiveMessageFromClientOptions); } public void Dispose() { Helper.TryMarshalDispose(ref m_ClientHandle); Helper.TryMarshalDispose(ref m_Data); } } }