// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.AntiCheatServer { /// /// Callback issued when a new message must be dispatched to a connected client. /// /// Messages contain opaque binary data of up to 256 bytes and must be transmitted /// to the correct client using the game's own networking layer, then delivered /// to the client anti-cheat instance using the function. /// /// This callback is always issued from within on its calling thread. /// public delegate void OnMessageToClientCallback(ref AntiCheatCommon.OnMessageToClientCallbackInfo data); [System.Runtime.InteropServices.UnmanagedFunctionPointer(Config.LibraryCallingConvention)] internal delegate void OnMessageToClientCallbackInternal(ref AntiCheatCommon.OnMessageToClientCallbackInfoInternal data); }