// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Connect { /// /// Input parameters for the function. /// public struct LinkAccountOptions { /// /// The existing logged in product user for which to link the external account described by the continuance token. /// public ProductUserId LocalUserId { get; set; } /// /// Continuance token from previous call to . /// public ContinuanceToken ContinuanceToken { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LinkAccountOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_ContinuanceToken; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public ContinuanceToken ContinuanceToken { set { Helper.Set(value, ref m_ContinuanceToken); } } public void Set(ref LinkAccountOptions other) { m_ApiVersion = ConnectInterface.LinkaccountApiLatest; LocalUserId = other.LocalUserId; ContinuanceToken = other.ContinuanceToken; } public void Set(ref LinkAccountOptions? other) { if (other.HasValue) { m_ApiVersion = ConnectInterface.LinkaccountApiLatest; LocalUserId = other.Value.LocalUserId; ContinuanceToken = other.Value.ContinuanceToken; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_ContinuanceToken); } } }