// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Ecom { /// /// Input parameters for the function. /// public struct QueryEntitlementsOptions { /// /// The Epic Account ID of the local user whose Entitlements you want to retrieve /// public EpicAccountId LocalUserId { get; set; } /// /// An array of Entitlement Names that you want to check /// public Utf8String[] EntitlementNames { get; set; } /// /// If true, Entitlements that have been redeemed will be included in the results. /// public bool IncludeRedeemed { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct QueryEntitlementsOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_EntitlementNames; private uint m_EntitlementNameCount; private int m_IncludeRedeemed; public EpicAccountId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public Utf8String[] EntitlementNames { set { Helper.Set(value, ref m_EntitlementNames, out m_EntitlementNameCount); } } public bool IncludeRedeemed { set { Helper.Set(value, ref m_IncludeRedeemed); } } public void Set(ref QueryEntitlementsOptions other) { m_ApiVersion = EcomInterface.QueryentitlementsApiLatest; LocalUserId = other.LocalUserId; EntitlementNames = other.EntitlementNames; IncludeRedeemed = other.IncludeRedeemed; } public void Set(ref QueryEntitlementsOptions? other) { if (other.HasValue) { m_ApiVersion = EcomInterface.QueryentitlementsApiLatest; LocalUserId = other.Value.LocalUserId; EntitlementNames = other.Value.EntitlementNames; IncludeRedeemed = other.Value.IncludeRedeemed; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_EntitlementNames); } } }