// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct GetInviteCountOptions { /// /// The Product User ID of the local user whose cached lobby invitations you want to count /// public ProductUserId LocalUserId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct GetInviteCountOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public void Set(ref GetInviteCountOptions other) { m_ApiVersion = LobbyInterface.GetinvitecountApiLatest; LocalUserId = other.LocalUserId; } public void Set(ref GetInviteCountOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyInterface.GetinvitecountApiLatest; LocalUserId = other.Value.LocalUserId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); } } }