// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
///
/// Input parameters for the function.
///
public struct LobbyDetailsCopyAttributeByIndexOptions
{
///
/// The index of the attribute to retrieve
///
///
public uint AttrIndex { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyDetailsCopyAttributeByIndexOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private uint m_AttrIndex;
public uint AttrIndex
{
set
{
m_AttrIndex = value;
}
}
public void Set(ref LobbyDetailsCopyAttributeByIndexOptions other)
{
m_ApiVersion = LobbyDetails.LobbydetailsCopyattributebyindexApiLatest;
AttrIndex = other.AttrIndex;
}
public void Set(ref LobbyDetailsCopyAttributeByIndexOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyDetails.LobbydetailsCopyattributebyindexApiLatest;
AttrIndex = other.Value.AttrIndex;
}
}
public void Dispose()
{
}
}
}