// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct LobbyDetailsCopyAttributeByIndexOptions { /// /// The index of the attribute to retrieve /// /// public uint AttrIndex { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyDetailsCopyAttributeByIndexOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private uint m_AttrIndex; public uint AttrIndex { set { m_AttrIndex = value; } } public void Set(ref LobbyDetailsCopyAttributeByIndexOptions other) { m_ApiVersion = LobbyDetails.LobbydetailsCopyattributebyindexApiLatest; AttrIndex = other.AttrIndex; } public void Set(ref LobbyDetailsCopyAttributeByIndexOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyDetails.LobbydetailsCopyattributebyindexApiLatest; AttrIndex = other.Value.AttrIndex; } } public void Dispose() { } } }