// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
///
/// Input parameters for the function.
///
public struct LobbyModificationAddAttributeOptions
{
///
/// Key/Value pair describing the attribute to add to the lobby
///
public AttributeData? Attribute { get; set; }
///
/// Is this attribute public or private to the lobby and its members
///
public LobbyAttributeVisibility Visibility { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyModificationAddAttributeOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_Attribute;
private LobbyAttributeVisibility m_Visibility;
public AttributeData? Attribute
{
set
{
Helper.Set(ref value, ref m_Attribute);
}
}
public LobbyAttributeVisibility Visibility
{
set
{
m_Visibility = value;
}
}
public void Set(ref LobbyModificationAddAttributeOptions other)
{
m_ApiVersion = LobbyModification.LobbymodificationAddattributeApiLatest;
Attribute = other.Attribute;
Visibility = other.Visibility;
}
public void Set(ref LobbyModificationAddAttributeOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyModification.LobbymodificationAddattributeApiLatest;
Attribute = other.Value.Attribute;
Visibility = other.Value.Visibility;
}
}
public void Dispose()
{
Helper.Dispose(ref m_Attribute);
}
}
}