// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct LobbyModificationAddAttributeOptions { /// /// Key/Value pair describing the attribute to add to the lobby /// public AttributeData? Attribute { get; set; } /// /// Is this attribute public or private to the lobby and its members /// public LobbyAttributeVisibility Visibility { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyModificationAddAttributeOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_Attribute; private LobbyAttributeVisibility m_Visibility; public AttributeData? Attribute { set { Helper.Set(ref value, ref m_Attribute); } } public LobbyAttributeVisibility Visibility { set { m_Visibility = value; } } public void Set(ref LobbyModificationAddAttributeOptions other) { m_ApiVersion = LobbyModification.LobbymodificationAddattributeApiLatest; Attribute = other.Attribute; Visibility = other.Visibility; } public void Set(ref LobbyModificationAddAttributeOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyModification.LobbymodificationAddattributeApiLatest; Attribute = other.Value.Attribute; Visibility = other.Value.Visibility; } } public void Dispose() { Helper.Dispose(ref m_Attribute); } } }