// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.Lobby { /// /// Input parameters for the function. /// public struct LobbyModificationSetBucketIdOptions { /// /// The new bucket id associated with the lobby /// public Utf8String BucketId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct LobbyModificationSetBucketIdOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_BucketId; public Utf8String BucketId { set { Helper.Set(value, ref m_BucketId); } } public void Set(ref LobbyModificationSetBucketIdOptions other) { m_ApiVersion = LobbyModification.LobbymodificationSetbucketidApiLatest; BucketId = other.BucketId; } public void Set(ref LobbyModificationSetBucketIdOptions? other) { if (other.HasValue) { m_ApiVersion = LobbyModification.LobbymodificationSetbucketidApiLatest; BucketId = other.Value.BucketId; } } public void Dispose() { Helper.Dispose(ref m_BucketId); } } }