// Copyright Epic Games, Inc. All Rights Reserved.
// This file is automatically generated. Changes to this file may be overwritten.
namespace Epic.OnlineServices.Lobby
{
///
/// Input parameters for the function.
///
public struct LobbyModificationSetBucketIdOptions
{
///
/// The new bucket id associated with the lobby
///
public Utf8String BucketId { get; set; }
}
[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)]
internal struct LobbyModificationSetBucketIdOptionsInternal : ISettable, System.IDisposable
{
private int m_ApiVersion;
private System.IntPtr m_BucketId;
public Utf8String BucketId
{
set
{
Helper.Set(value, ref m_BucketId);
}
}
public void Set(ref LobbyModificationSetBucketIdOptions other)
{
m_ApiVersion = LobbyModification.LobbymodificationSetbucketidApiLatest;
BucketId = other.BucketId;
}
public void Set(ref LobbyModificationSetBucketIdOptions? other)
{
if (other.HasValue)
{
m_ApiVersion = LobbyModification.LobbymodificationSetbucketidApiLatest;
BucketId = other.Value.BucketId;
}
}
public void Dispose()
{
Helper.Dispose(ref m_BucketId);
}
}
}