// Copyright Epic Games, Inc. All Rights Reserved. // This file is automatically generated. Changes to this file may be overwritten. namespace Epic.OnlineServices.P2P { /// /// Structure containing information about who would like notifications about closed connections, and for which socket. /// public struct AddNotifyPeerConnectionClosedOptions { /// /// The Product User ID of the local user who would like notifications /// public ProductUserId LocalUserId { get; set; } /// /// The optional socket ID to listen for to be closed. If , this handler will be called for all closed connections /// public SocketId? SocketId { get; set; } } [System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential, Pack = 8)] internal struct AddNotifyPeerConnectionClosedOptionsInternal : ISettable, System.IDisposable { private int m_ApiVersion; private System.IntPtr m_LocalUserId; private System.IntPtr m_SocketId; public ProductUserId LocalUserId { set { Helper.Set(value, ref m_LocalUserId); } } public SocketId? SocketId { set { Helper.Set(ref value, ref m_SocketId); } } public void Set(ref AddNotifyPeerConnectionClosedOptions other) { m_ApiVersion = P2PInterface.AddnotifypeerconnectionclosedApiLatest; LocalUserId = other.LocalUserId; SocketId = other.SocketId; } public void Set(ref AddNotifyPeerConnectionClosedOptions? other) { if (other.HasValue) { m_ApiVersion = P2PInterface.AddnotifypeerconnectionclosedApiLatest; LocalUserId = other.Value.LocalUserId; SocketId = other.Value.SocketId; } } public void Dispose() { Helper.Dispose(ref m_LocalUserId); Helper.Dispose(ref m_SocketId); } } }